About Omni
Omni-Labs is the online presence of Omni Systems Ltd., a new company operating from Folkestone, Kent, in the United Kingdom. The company has been set up to produce and develop games that that push for progressive, positive and social video game experiences. Our horizon is a broad one however and we also produce other media projects if interesting enough.
Omni Labs consists of the following people
Kate Curl
Kate is an experienced Solicitor with expertise in civil litigation, education and employment law. She qualified in 2002 and has had a broad range of additional legal experience which includes company and commercial law. She has previous experience as a company secretary.
Rudolf Kremers
Rudolf is a game design veteran who has worked on a plethora of games ranging from small and fun titles for handheld systems to multi-million selling games and franchises on consoles and pc. His professional experience includes work on original new IP as well as famous established brands like Harry Potter, Championship Manager and Hitchhiker's Guide to the Galaxy.
In addition Rudolf is also an author whose book "Level Design: Concept, Theory & Practice" is being published by A.K. Peters publishing in August 2009.
Rudolf handles the overall IP development and game design as well as managing the day to day business of Omni Systems.
Alex May
Alex is a games industry professional and a driven enthusiast. Since joining the industry in 2002, he has helped take several products to the shelves for clients including Sony and produced prize-winning freeware.
After years of experience of the mainstream industry as both a consumer and a developer, he strongly believes in developer freedom of expression and in new markets.
Alex writes gameplay code and assists in game design and theory.
About our projects
The projects are set up in such a way that they use the free-to-play or other progressive business models which, in this new arena of online media publishing. allows for highly successful commercial endeavours while maintaining egalitarian access to people from all walks of life.
Our games are often:
- Designed to provide a meaningful experience
- Accessible to many
- Encourage positive social interaction
In other words: Within Omni we strive to be progressive, yet commercially savvy, witout losing sight of our responsibilities as human beings.

