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Lab Experiments

Project T is not our only game idea. We have named this site Omni Labs for a reason and part of that is that we want to be able to experiment with all kinds of ideas and projects.

Read on!

Dyson UPDATED

Dyson has been massively improved and updated to be entered to the IGF (Independent Games Festival)

The official Dyson website has the latest news, and blogs the development of the game, It is the place to go to now for all Dyson related news.

Dyson

Dyson is a collaborative project between Omni's own Rudolf Kremers and indie programmer Alex May , with music and sound by Brian Grainger (Milieu). The game was created as a fun entry for the Tigsource Procedural Game Competition and the Dyson thread can be found here.

Dyson is a real-time strategy / colonisation game in which you must take control of an entire asteroid belt. You start as a single seedling that produces a tree on your starting asteroid. Your tree in turn produces new and unique seedlings which can be used to conquer other asteroids. However, the astro belt features up to ten AI opponents that provide fierce resistance and have their own drive for conquest. To defeat them you have to explore the strategic possibilites of the game. Eventually you can build up very large armies of 400 or more seedlings and witness some epic battles. With the exception of the music and sounds, and the font, almost all of the game content is generated procedurally.

The game available for download is the Competition Version of the game. The final game itself is still being developed and is much richer in content.

An in-game tutorial is included to teach you the basics. If you don't have a mouse wheel, the cursor keys and page up/down also control the camera.

The game requires the .NET 2.0 Framework to run.

Dyson Screenshot

DOWNLOAD latest version HERE

Spire

We are currently in the midst of developing the background and working script for an interesting project named Spire. Spire's concept is based on an actual, rather grotesque, nightmare Rudolf once had, about the plight of paranormally gifted children on an endlessly rising tower-like structure, jutting out of an ocean on some fantastical world.

We decided to breathe life into it and have been working with Mark Norman to create intitial concept art while devloping the script. It is turning out te be a dark and grotesque little tale full of unexpected nooks and crannies that can be explored in their own right and it seems that this may be a world that we will develop in quite a bit of detail. The first instalmant is going to be an ongoing graphic novel telling the central tale that spawned the project and showcases the Spire universe.

See the Spire Website for some initial art!