Omni Systems
We released this game in various iterations on a multitude of platforms: PlayStation 3, PlayStation Vita, iDevices and Android devices, and many more. The game has been a huge success for Omni Systems and its collaborators both in commercial and critical response terms.
To date Eufloria has sold over a million units across all platforms, and has received many awards and award nominations, including from BAFTA and iPad Game of the Year Runner Up from Apple.
Omni Systems
This Eufloria spin-off game was released on PlayStation Mobile. It featured a souped up game engine and allowed the player to experience adventures as a single seedling ship, confronting exotic enemies n truly beautiful places.
Omni Systems
My first release as an independent game developer, developed by myself and Alex May, with music from Milieu (Brian Grainger). The game is a highly original space conquest and exploration game with wonderful graphics and music, and I am extremely proud of it. This later turned into our hit game Eufloria, and it shows what can be done if you stick to personal creative ideals.
Beautiful Games Studios
A well known license indeed, at least among football game fans.
Beautiful Games Studios
I did extensive design work on this, and got into more interesting system design on the sequel.
Curve Studios
A lovely 6 game pack with retro cool gameplay and graphics, developed as lead designer at Curve Studios.
EA
Probably the highest selling game I have ever worked on. It was quite an experience to work with such a huge and established team on such a well-loved license.
Blue 52
One of the earlier console games I worked on, primarily as a level designer. Stolen is a high profile 3rd person stealth game.
Blue 52
Although it was never released I did a lot of work on this excellent demo for a first person survival horror game. One of the most enjoyable projects I have been involved in.
The Digital Village
My first job as a professional in the games industry. I doubt I will ever again be so lucky as to work with such a group of fine and talented people. The source material itself was also rather good.
Personal Projject
This is what got the ball rolling for me professionally. Levels made for the quake scene, played by 1000s of people online. Ahhhh those happy innocent days. :-)