Softography

Eufloria

Eufloria HD

(Omni Systems Ltd.)

We released this game in various iterations on a multitude of platforms: PlayStation 3, PlayStation Vita, iDevices and Android devices, and many more. The game has been a huge success for Omni Systems and its collaborators both in commercial and critical response terms.

To date Eufloria (HD) has sold approximately 800,000 units across all platforms, and has received many awards and award nominations, including a BAFTA.

Eufloria Adventures

Eufloria Adventures

(Omni Systems Ltd.)

This Eufloria spin-off game was released on PlayStation Mobile. It featured a souped up game engine and allowed the player to experience adventures as a single seedling ship, confronting exotic enemies n truly beautiful places.

Dyson

Dyson

(Omni Systems Ltd.)

My first release as an independent game developer, developed by myself and Alex May, with music from Milieu (Brian Grainger). The game is a highly original space conquest and exploration game with wonderful graphics and music, and I am extremely proud of it. This later turned into our hit game Eufloria, and it shows what can be done if you stick to personal creative ideals rather than follow the whims of a marketing department.

Championship Manager 2010

Championship Manager 2010

(Beautiful Games Studios)

A well known license indeed, at least among football game fans. One of my fave bits I designed is the scouting system, which seems to work nicely.

Championship Manager 2008

Championship Manager 2008

(Beautiful Games Studios)

I did quite a bit of desig work on this, although got into more interesting system design on the sequel.

Avatar: The Last Airbender

Avatar: The Last Airbender

(Curve Studios)

Best fun I had in a long time. A lovely 6 game pack with retro cool gameplay and graphics, developed as lead designer at Curve Studios. I did all the design on that one, which was nice.

Harry Potter: The Goblet Of Fire

Harry Potter: The Goblet Of Fire

(Electronic Arts)

Probably the highest selling game I have ever worked on. It was quite an experience to work with such a huge and established team on such a well-loved license.

Stolen

Stolen

(Blue 52)

One of the earlier console games I worked on. Stolen is a high profile 3rd person stealth game. Considering the circumstances it was made under, I'm proud of the final game, especially the level design. :-)

Deadlight (Demo)

Deadlight (Demo)

(Blue 52)

ALthough it was never released I did a lot of work on this excellent demo for a first person survival horror game. One of the most enjoyable projects I have been involved in since I joined the industry.

Hitchhiker's Guide to the Galaxy

Hitchhiker's Guide to the Galaxy

(The Digital Village)

My first job as a professional in the games industry. I doubt I will ever again be so lucky as to work with such a group of fine and talented people. The source material itself was also rather good.

Quake Levels

Quake Levels

(Personal Project)

This is what got the ball rolling for me professionally. Levels made for the quake scene, played by 1000s of people online. Ahhhh those happy innocent days. :-)

Lego Bionicles PS2s

Lego Bionicles PS2

(Argonaut Games)

I worked a few months on this game as a level dsigner.