18 December 2012
This is not the end for Eufloria HD. We have more plans next year, as you can see on our FAQ. Android remains part of those plans!
If you're new to Eufloria or have any questions, you should also pay a visit to our forum - Euflorium.
As always, please leave a review of both the demo and the main app of you like the game. We're only a small indie team so we rely on your reviews.
The full press release is below:
Eufloria HD out now on Android
Best iPad Game of 2012 Runner-Up Eufloria HD now available on Android devices via the Google Play store for $4.99/€3.99/£2.99
18th December 2012: Omni Systems Ltd announced today that indie smash hit Eufloria HD is now available for Android devices via the Google Play store. Co-developed with fellow indie developer Tuna, Eufloria HD is an atmospheric, beautiful and addictive real-time strategy game that was recently the runner-up in the official iPad Best Game of 2012 list, and has earned a five-out-of-five stars user review average from players.
Eufloria HD for Android is the enhanced and evolved version of the 450,000-selling, BAFTA-nominated indie game Eufloria, with a 25-level Story Mode, a Relaxed Mode for a truly chilled-out experience and a stunning original soundtrack by Milieu. Android owners can also download a free demo version of Eufloria HD from Google Play available with five levels and a website link to purchase the full game.
Eufloria HD is a gorgeous-looking, easy-to-control and elegant strategy title that anyone can play - and the perfect game to show off the gorgeous new Google Nexus phone and tablet devices.
What the press has been saying about Eufloria HD:
It's hard to express how much we love Eufloria Pocket Lint (App of the Day)
Soothing ambient music, beautiful abstraction… one of the most enjoyably relaxing wars we've ever waged Mac Life
The most stylish and unique strategy games you’ve ever seen AppAdvice
Eufloria HD features:
- Gorgeous high-definition visuals for Android devices
- Beautifully-designed touch-screen interface
- Game session in progress saving
- A 25-level Story Mode with many hours of gameplay
- Relaxed Mode for a more ambient experience which anyone can enjoy
- Skirmish levels that can be played again and again
- Dark Matter Mode for a stylish, more challenging way to play
- Original ambient soundtrack by Brian Grainger (Milieu)
- Procedurally-generated levels which are different every time
- Also available for BlackBerry PlayBook, iPhone and iPad
- More additions and great new features on the way in 2013!
Eufloria HD is now available for Android devices via the Google Playstore for $4.99/€3.99/£2.99.
Eufloria HD is already released on the App Store. Eufloria HD is also available on BlackBerry PlayBook.
For more information on Eufloria:
Official website: www.eufloria-game.com
+44 (0)7776 121 605
About Omni Systems Ltd
Eufloria is published by Omni Systems Limited, Rudolf Kremer’s indie media production company. Omni has been set up as a new kind of independent games (and other media) company, offering an alternative to corporate restraints and rewarding developers in a way that traditional game development often does not allow. Additionally Omni produces and develops other media including screenplays, comics, PS3 Dynamic Themes and more, while also offering consultancy services ranging from interactive software development to consultancy on creating virtual spaces. Current projects of note are two new games: StarLit and Neopolis, a series of Sci-Fi dynamic themes for PlayStation 3 and a comic called Spire.
Tuna is an international award-nominated boutique indie game production company who specialise in developing projects for mobile, traditional gaming and on-line platforms. With many years experience in the field, Tuna have worked with a range of partners including marketing and advertising agencies, independent game developers, universities, and solo artists. Services include digital consultancy, concept development, production management, software development and establishing software development partnerships. Brands Tuna has worked with include Family Guy, Big Brother, Cadbury, Asteroids, Boulder Dash, and indie hits Alien Hominid and Eufloria on platforms as wide ranging as iPhone, iPad, Android, Facebook, Nintendo DS, Nintendo Wii, Microsoft Xbox 360 and Sony PS3.
18 December 2012
This was a surprise. A VERY WELCOME one, but a surprise nonetheless. Apple have just announced their Best of 2012. To our great surprise and eternal thanks, Eufloria HD is their iPad Game of 2012 Runner Up / Hidden Gem. Look!
Eufloria iPhone released, Bafta Nomination, Eufloria Adventures announced, StarLit news, Speaking at GDC Europe LSWF 2012
21 September 2012
Another successful Eufloria release!
We have also signed a new deal with Sony! We are developing a completely new game set in the Eufloria universe, called "Eufloria Adventures". I talk more about this in this Gamasutra piece. Have a Peek.
Eufloria PSN has been nominated for best debut game by BAFTA! We did not win but it was a pretty big deal and a swanky affair. If you want to poke fun at me have a look at my ramblings in this BAFTA QA or even better, check out this video.
This news report is getting rather full, but I can also share that I did a GDC Europe talk about indie level design, and I can announce that I am a speaker at the London Screenwriter's Festival 2012, on the illustrious Games Panel.
StarLit has taken massive leaps forward too, and I will likely show off some screenshots in a few weeks. Keep your eyes on this site ...
13 February 2012
I have been making games for quite a while, either in traditional game development, or as a modder, or as an indie. I made my first game in 1985 approximately, and joined the UK industry about 12 years ago. In that time I worked on all kinds of titles, some pretty famous and well received.
Nonetheless after in all that time I have never seen the positive player response we are getting for Eufloria HD for iPad. It is truly truly wonderful.
Have a look at what people have to say about the game:
(USA) ***** - Perfect - I played this game on the PC since it came out in 2009. Beautiful, fun, easy, and addictive. This is a wonderful port of an under appreciated PC classic. Buy it and I guarantee you'll love it.
(USA) ***** - Good game. - What are you guy slacking on. Hurry up and get all of your companies games on the iPad. You guys could be making loads of cash right now. If you guys put up your other games I'd buy them all.
(FRA) ***** - Belle adaptation sur tablette - Très bon portage sur iOS, fluide (testé sur iPad V2), je retrouve Eufloria avec plaisir. La bande-son et les graphismes sont la source d'une excellente atmosphère. Bonne progression de la difficulté, contrôles tactiles très commodes, plus agréables d'ailleurs que ceux de l'original à la souris. Maintenant, ce jeu ne plaira pas à tout le monde, c'est un mélange d'exploration, de conquête et de stratégie en temps réel à base... de graines. Aaâahh oui, c'est réellement un ovni et soit vous adorerez, soit vous décrocherez illico.
(GER) ***** - Auf so vielen Ebenen wundervoll! - Ein wirkliches Meisterwerk in Sachen Design, Gameplay und Interface. Erfrischend leichtes Design mit minimalistischer & zugleich atemberaubender Grafik und einer leicht zugänglichen intuitiven Touchsteuerung, die sich perfekt ins Spiel integriert. Den Schwierigkeitsgrad kann man individuell auf herausfordernd oder entspannt und zudem die Spielgeschwindigkeit einstellen.Ein rundum großartiges Spiel wohltuend abseits der Mainstream-/ Casualtitel. iOS-Strategen greifen allemal zu, zumal sie auf der wohl optimalen Plattform kolonisieren dürfen, alle anderen sollten zumindest mal auf der Entwicklerseite einen Blick drauf werfen!
(GER) ***** - Endlich eine IOs-Version - Ich warte schon seit der Vorstellung des iPads darauf, dass Eufloria endlich auch eine iPadversion kriegt, das Spiel passt und gehört einfach auf einen Touchscreen.Das Spiel ist sehr einfach zu lernen, im Vergleich zu anderen Strategiespielen gibt es nur wenige verscheidene Einheiten, was es aber nicht leichter macht, die Level sind auch auf einfach durchaus anspruchsvoll.Die Graphik und die Musik sind mit das beste, was ich bei einem Spiel gesehen hab.Die Durchspielzeit liegt weit über 15h. Das ich das zwei Tage nach dem Erscheinen sicher sagen kann, spricht glaub ich für sich...Fazit: Wer dieses Speil nicht mag, der mag generell keine Spiele
(UK ) ***** - so awesome - addictive as drugs
(UK ) ***** - The business! - Beautifully presented, works perfectly with iPad interface, absorbing, addictive, one of the most innovative and well produced apps I've bought. Highly recommended and deserves to be a huge seller!
(UK ) ***** - Eufloria Rocks - This game is different and addictive!
(UK ) ***** - Truly wonderful - Firstly, I've not played other versions of this game (PS3 etc), but this is like it was designed forward touch screens, playing it on the iPad is so natural. The developers have done a fabulous job of porting this.I love the graphical style too, very unique. As is the gameplay. In fact, the game could do with a clock in the corner of the screen as I quite I spent too long playing (joking about the clock, not about time flies though).In all, a remarkable experience, thank you.
(BEL) ***** - Eufloria - Excellent jeu qui va beaucoup mieux à l'ipad qu'à la playstation sur laquelle il était d'abord sorti.C'est pour moi un des meilleurs jeux sur iPad si pas le meilleur!
(ITA) ***** - FANTASTICO - Mi piace tantissimo. La grafica e sublime, il tema molto originale. Ipad si merita proprio un gioco cosi!!!!
(CAN) ***** - Stunning! - I cant believe that I am the first to write a review for this gorgeous game! Its a privilege really. Antway, so I read online that this game was developed in 2009 for PC and I think that the touch controls really brong the game to life.With Eufloria, you get a kind of zen feeling inside just by playing! The wonderful music sits quietly in the background perfectly supporting the gameplay, the controls are responsive, easy, and intuitive, the gameplay itself is suprisinly engrossing and I found myself sitting alone in the dark in my basement mesmerized and unable to stop playing. It is a perfect blend of graphics, music, and classic RTS gameplay. These developers arent to be missed and I hope that they will either be expanding this game, not that it is short, or creating another wonderfully unique titile. I cant get enough of Eufloria!Perfect 10/10
(CHI) ***** - 这游戏挺好，给你们装逼够用了 - 有位仁兄说这游戏用来吸引别人的目光，我擦啊，你们丫真对得起装逼二字啊!!!
(RUS) ***** - Wow!!!! - Играл в этот шедевр на PC - прошёл раз 5! И было огромное желание поиграть в продолжение! Увидев это на iPad - потерял дар речи!!!! Урааааааааааааа
(MAL) ***** - Great concept - Simple and well executed.
(POL) ***** - Wspaniała gra ! - Na początku moze wydawać się dziwna, ale naprawdę ciekawa. Kolorowa, wspaniała muzyka !
Additionally, the critical success has translated to chart success, which is just as satisfying. (The UK charts especially). It is tough out there for an indie company, and the fact that we are ahead in the charts beyond heavy hitters like "Angry Birds" and othe corporate fare is nothing short of stunning. (we could do a bit better in the USA though ;-))
For now we have our crazy RTS, Space Exploration, Ambient, Art, Conquest, Puzzle, or whatever else type of game you want to call it, up there lighting a candle for other indie devs as well. It shows that with hard work and a bit of luck your title can get noticed. Now we have to see if we can keep momentum, and see if we can break into the the USA top ten.
So, if you haven't played the game yet, why not give it a go now? The user reviews above tell a convincing tale. :-) Get it it from the AppStore, and please rate the game!
6 October 2011
And we are LIVE! After a full year of porting and adding content I can now say with great delight that Eufloria PSN has been launched! So far the reviews are pretty positive it must be said, so let's hope it stays that way. :-)
We are certainly darn proud of the game, especially if you take into account it was created by a core team of only two people. This is an indie dream come true for us, and hopefully we will keep doing originall creative games for a long time to come.
The players luckily also seem to love it, based on some of the Twitter comments and emails we receive, and that is what really matters in the end. The game's official site is still a good place for news, but keep an eye on our twitter feed as well: @RudolfKremers or @psychicteeth.
Journalists should check out our PRESS KIT.
Just before the launch we went to JAPAN! We had been chosen to take part in the Tokyo Game Show Sense of Wonder night, and that meant we had to give a public talk about the game. It went well, and the resulting video is actually a good introduction to the game, so have a look. :-)
5 June 2011
Eufloria PSN is now being shown at E3! Amazingly Sony gave us a booth at their E3 stand, and we jumped to the opportunity to promote the game. Things are extremely hectic, as we speak Alex and Mike are trying to get the final tweaks in for our submission to Sony, while we are actually leaving by plane tomorrow.
Additionally, The amazing Dugan Jackson and Omni Systems limited banded together to launch a Dynamic Theme for PSN, named "A is for Astronaut" which is the first one in a series called "Sci-Fi ABC's" Check out a preview on YouTube:
Speaking of Omni Systems, check out our new animated logo:
Like it? Leave some comments. :-)
1 November 2010
StarLit work progresses well, and Rudolf has just finished a spec screenplay withing the StarLit universe. A comic is planned as well and hopefully the transmedia approacch to this project will turn it inmto something extra special.
In the meantime an iPhone and iPad version of Eufloria has been announced. Have a look over at the Eufloria dedicated website for the press release and reactions.
5 December 2009
After developing our Dyson project into a fully featured, content rich game we have renamed it to Eufloria. The game has now seen a release in several locations, including on Steam and it is selling well and is garnering good responses from players and press alike.
It is humbling to get comments like these from Boing Boing:
It’s truly in a league of its own
Check out the Eufloria website for any further news.
19 March 2009
Within a few days Alex and myself will be on our way to San Francisco on our way to what I can only describe as a Dream come true event. One moment we are entering a purely quality motivated small and fun competition, and a few months later we suddenly find ourselves up for several awards, including best game, at the prestigious Independent Games Festival. WHAT HAPPENED!!!??
A major reason why we have stuck with Dyson and why we feel so strongly about it is the superb and utterly supportive feedback we receive from you guys and gals. A great little community seems to have sprung up around the game and it is growing every week. We are completely humbled by the amount of people that play the game, February for example saw 50 thousand downloads from our site alone, not even including mirrors. Them silly numbers! 0_0
So a big thank you and virtual bear-hugs to all of you who have downloaded the game and those of you who are telling us what you think of it. Our forum deserves a special mention as it is such a fun and positive place. All we can do on our part is to try to make the game as good as we can, which something we are working very hard on. First the festival though, and will make sure there will be photos and footage of the event for readers of the blog to peruse. If you are visiting yourself please come by our booth and say hi! We will also for the first time finally meet our audio and music genius Brian Grainger (Milieu) in person. Such are the strange ways of web-based game development.
Anyway, to finish this post we want to share some news:
First: We have picked up a distribution deal with the sponsors of the festival, direct2drive, who in our opinion are building up a very impressive catalogue of independent titles for digital distribution. We are quite honoured that Dyson is deemed to be strong enough to feature alongside the other great games in the service. (Have a look, the selection is great!)
Second: Alex and I are enjoying working together so much that we decided to do another game together after Dyson. What this game will be is not going to be known for a while (even to us) but between us we have a wealth of ideas and concepts to choose from, all sound like good fun to us.
Right, have to pack my toothbrush now and prepare my laptop for Dyson demonstrations to press and other interested parties. We may or not be able to blog a bit while we are over there, keep an eye out on the major news sites anyways in regards to the general coverage of all the great games out there, but have a peek here once in a while you never know J.
1 August 2008
The most excellent Aleks Krotoski has this funky feature on the Guardian website called Game Pitch, where she asks indie developers 10 elevator pitch questions about their current project. Well, Alex and Rudolf have been answering questions about Dyson so get thee over there and have a look. :-)
Work on Neopolis continues nicely. Martin is creating a great artstyle, Oscar's engine is shaping up nicely, and I am confident the design is up to it. :-) To make things nice however we have decided to lift the veil a tiny bit and are releasing some posters for the game. (As opposed to telling you in words what the game is about.) Have a look and see what the posters tell you. Additionally, the posters can be downloaded in a massive size so if you are so inclined you can turn the art into a proper print!
Have a look at this!
Btw, we DO own the neopolis-game.com domain, but just need it to propagate. A holding site will go up soon. :-)
29 June 2008
Right, time for a massive update. Let's start with an important addition to the website. We finally have an official Omni Forum. We will use it ourselves to provide feedback and info on our projects and it gives site visitors a platform to discuss things with us and with other visitors. Please go and check it out. We haven't decided on a final logo yet maybe you can help us choose? You can suggest your favourite on the actual forum.
Project T news
It has been quiet around Project T but that is not because we haven't been working on it. In fact work is progressing nicely and we are getting closer to securing the funding we need to do it justice all the time. To keep things interesting I decided to show some glimpses of the concept art, so have a look at this peek behind the curtain below.
Alex and Rudolf's Dyson game is going from strength to strength and is this month's Edge Magazine: Internet game of the month!
Alex put up a new version which supports fullscreen mode so give it a go if you haven't already.
Finally, last but not least, we want to anounce another Omni project called NEOPOLIS. We will be releasing more info on this game soon, but this is an exciting one for sure. Once again it is free to play and multiplayer and we are planning to release this before Project T. I want to say more but it is probably wise not to. Keep an eye on this space for updates.
26 June 2008
Voting has ended and Rudolf and Alex's Dyson game has claimed 2nd place in the Tigsource procedural game competition. :-) Not bad since there were 60 competing games and in the end the result was very close. Rescue the Beagles won with 99 votes and they were a close second with 95. They will be developing the game further so keep an eye out, but in the mean time check out some new tree code Alex had been working on :-) Check out the video:
Additionally people are commenting on the game left right and centre.
Here is an actual YouTube fan video:
4 June 2008
Alex and I finished our entry for the Tigsource Procedural Game Competition and our entry is named Dyson. Dyson is a game that came from a number of ideas shared between us and is based on aspects of the work done by mathematician John Von Neumann as well as by mathematician and physicist Freeman Dyson.
That all sounds really boring however so have a look at this image:
The game has come out really well and is available for download on our PROJECTS PAGE. Please go and give it a whirl, feedback indicates that people really like this one so far. :-)
UPDATE! - The game has been picked up by the excellent indie game blog!
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