Omni System's director Rudolf Kremers is a prolific writer in various media. He has written a textbook on game design (published by CRC Press), a gaggle of short stories, two novels, several screenplays, and an abundance of video game narratives. His debut sci-fi novel “Birds of Paradise” is set to be published by Elsewhen Press in 2023.
Please find below useful links and examples of his work.
Coming in 2023, courtesy of the wonderful people at Elsewhen Press; Rudolf's Solar System-spanning, space opera debut novel.
The story follows Jemm and Clint Delaney; an elite mother-and-son space salvage team, specialising in alien artifacts.
Teaming up with a misfit crew, they set off on a mission designed to secure their future. Instead, they find themselves hunted by powerful forces, and at the centre of a shocking mystery.
From the blurb: "Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games."
Rudolf has written numerous screenplays, including the following:
Full samples of all screenplays are available on request.
Half of the Neopolis tv pilot episode screenplay is available as a free download.
Eufloria is a slightly unorthodox game, insofar that the player's experience is as much determined by game mechanics as by the atmosphere and mood of the game. It's an important aspect of the game, and has been commented on many times. I decided it was a good idea to write down some of my thoughts about this type of game development, and place it into an actual manifesto, and make it available to people to read.